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Effects Processing

This tutorial covers audio effects processing using AudioUnits with coremusic.

Prerequisites

  • coremusic installed and built
  • Basic Python knowledge
  • Audio files to process

Understanding AudioUnits

AudioUnits are macOS audio plugins that process audio:

  • Effects (aufx): Modify audio (reverb, delay, EQ, compression)
  • Instruments (aumu): Generate audio from MIDI
  • Generators (augn): Generate audio (test tones, noise)
  • Mixers (aumx): Mix multiple audio streams

Discovering Available Effects

List All AudioUnits

import coremusic as cm

def list_all_audio_units():
    """List all available AudioUnits."""
    units = cm.list_available_audio_units()

    print(f"Found {len(units)} AudioUnits:\n")

    # Group by type
    by_type = {}
    for unit in units:
        unit_type = unit['type']
        if unit_type not in by_type:
            by_type[unit_type] = []
        by_type[unit_type].append(unit)

    type_names = {
        'aufx': 'Effects',
        'aumu': 'Instruments',
        'augn': 'Generators',
        'aumx': 'Mixers',
        'aufc': 'Format Converters',
        'auou': 'Output Units',
    }

    for unit_type, units_list in sorted(by_type.items()):
        name = type_names.get(unit_type, unit_type)
        print(f"{name} ({unit_type}): {len(units_list)} plugins")
        for unit in sorted(units_list, key=lambda x: x['name']):
            print(f"  - {unit['name']}")
        print()

list_all_audio_units()

List Effects Only

import coremusic as cm

def list_effects():
    """List only effect AudioUnits."""
    names = cm.get_audiounit_names(filter_type='aufx')

    print("Available Effects:")
    for name in sorted(names):
        print(f"  {name}")

    return names

effects = list_effects()

Find Specific Effect

import coremusic as cm

def find_effect(name):
    """Find an effect by name."""
    component = cm.find_audio_unit_by_name(name)

    if component:
        desc = component._description
        print(f"Found: {name}")
        print(f"  Type: {desc.type}")
        print(f"  Subtype: {desc.subtype}")
        print(f"  Manufacturer: {desc.manufacturer}")
        return component
    else:
        print(f"Not found: {name}")
        return None

# Find AUDelay
delay = find_effect("AUDelay")

# Find by partial name
reverb = find_effect("Reverb")

Using the CLI

# List all plugins
coremusic plugin list

# List effects only
coremusic plugin list --type aufx

# Get plugin info
coremusic plugin info AUDelay

Creating an Effects Chain

Simple Effect Chain

import coremusic as cm

def create_simple_chain():
    """Create a simple effect chain."""
    chain = cm.AudioEffectsChain()

    # Add effect by name
    delay_node = chain.add_effect_by_name("AUDelay")

    # Add output
    output_node = chain.add_output()

    # Connect effect to output
    chain.connect(delay_node, output_node)

    print(f"Created chain with {chain.node_count} nodes")
    return chain

chain = create_simple_chain()
chain.dispose()

Multiple Effects Chain

import coremusic as cm

def create_multi_effect_chain():
    """Create chain with multiple effects."""
    chain = cm.AudioEffectsChain()

    # Add effects in series: EQ -> Compressor -> Reverb -> Output
    eq_node = chain.add_effect_by_name("AUGraphicEQ")
    comp_node = chain.add_effect_by_name("AUDynamicsProcessor")
    reverb_node = chain.add_effect_by_name("AUReverb2")
    output_node = chain.add_output()

    # Connect: EQ -> Compressor -> Reverb -> Output
    chain.connect(eq_node, comp_node)
    chain.connect(comp_node, reverb_node)
    chain.connect(reverb_node, output_node)

    print("Created effects chain:")
    print("  Input -> EQ -> Compressor -> Reverb -> Output")

    return chain

chain = create_multi_effect_chain()
chain.dispose()

Using Effect Descriptors

import coremusic as cm

def create_chain_from_descriptors():
    """Create chain using explicit descriptors."""
    # Effect descriptors: (type, subtype, manufacturer)
    effects = [
        ("aufx", "dely", "appl"),  # Apple Delay
        ("aufx", "rvb2", "appl"),  # Apple Reverb
    ]

    chain = cm.create_simple_effect_chain(effects)

    print(f"Created chain with {chain.node_count} nodes")
    return chain

chain = create_chain_from_descriptors()
chain.dispose()

Processing Audio Files

Using the CLI

# Apply effect to audio file
coremusic plugin process AUDelay input.wav -o output.wav

# Use a preset
coremusic plugin process AUDelay input.wav -o output.wav --preset "Long Delay"

# List available presets
coremusic plugin preset list AUDelay

Programmatic Processing

import coremusic as cm

def process_audio_with_effect(input_path, output_path, effect_name):
    """Process audio file through an effect."""
    # Create effect chain
    chain = cm.AudioEffectsChain()
    effect_node = chain.add_effect_by_name(effect_name)
    output_node = chain.add_output()
    chain.connect(effect_node, output_node)

    # Initialize chain
    chain.open()
    chain.initialize()

    try:
        # Open input file
        with cm.ExtendedAudioFile(input_path) as input_audio:
            # Set up format
            input_format = input_audio.format

            # Process in chunks
            chunk_size = 4096
            output_data = []

            while True:
                data, count = input_audio.read(chunk_size)
                if count == 0:
                    break

                # Process through chain
                processed = chain.process(data)
                output_data.append(processed)

            # Write output
            # (Simplified - actual implementation needs proper file writing)

        print(f"Processed {input_path} -> {output_path}")

    finally:
        chain.stop()
        chain.dispose()

process_audio_with_effect("input.wav", "output.wav", "AUReverb2")

Configuring Effect Parameters

Listing Parameters

import coremusic as cm

def list_effect_parameters(effect_name):
    """List all parameters of an effect."""
    component = cm.find_audio_unit_by_name(effect_name)
    if not component:
        print(f"Effect not found: {effect_name}")
        return

    # Create instance
    unit = component.create_instance()
    unit.initialize()

    try:
        # Get parameter list
        params = unit.get_parameter_list()

        print(f"Parameters for {effect_name}:")
        print("-" * 50)

        for param in params:
            info = unit.get_parameter_info(param)
            print(f"  {info.name}")
            print(f"    ID: {param}")
            print(f"    Range: {info.min_value} - {info.max_value}")
            print(f"    Default: {info.default_value}")
            print(f"    Unit: {info.unit_name}")
            print()

    finally:
        unit.dispose()

list_effect_parameters("AUDelay")

Setting Parameters

import coremusic as cm

def configure_delay_effect():
    """Configure delay effect parameters."""
    component = cm.find_audio_unit_by_name("AUDelay")
    unit = component.create_instance()
    unit.initialize()

    try:
        # Common AUDelay parameters:
        # - Delay Time (seconds)
        # - Feedback (%)
        # - Wet/Dry Mix (%)

        # Set delay time to 0.25 seconds
        unit.set_parameter(0, 0.25)  # Parameter 0 = Delay Time

        # Set feedback to 50%
        unit.set_parameter(1, 50.0)  # Parameter 1 = Feedback

        # Set wet/dry mix to 30%
        unit.set_parameter(2, 30.0)  # Parameter 2 = Mix

        print("Delay configured:")
        print(f"  Delay Time: {unit.get_parameter(0)}s")
        print(f"  Feedback: {unit.get_parameter(1)}%")
        print(f"  Mix: {unit.get_parameter(2)}%")

    finally:
        unit.dispose()

configure_delay_effect()

Using Presets

import coremusic as cm

def use_effect_preset(effect_name, preset_name):
    """Apply a preset to an effect."""
    component = cm.find_audio_unit_by_name(effect_name)
    unit = component.create_instance()
    unit.initialize()

    try:
        # List available presets
        presets = unit.get_factory_presets()

        print(f"Available presets for {effect_name}:")
        for i, preset in enumerate(presets):
            print(f"  [{i}] {preset.name}")

        # Find and apply preset
        for preset in presets:
            if preset_name.lower() in preset.name.lower():
                unit.set_preset(preset)
                print(f"\nApplied preset: {preset.name}")
                return

        print(f"\nPreset not found: {preset_name}")

    finally:
        unit.dispose()

use_effect_preset("AUReverb2", "Large Hall")

Real-Time Effects Processing

import coremusic as cm
import time

class RealTimeEffectsProcessor:
    """Process audio in real-time with effects."""

    def __init__(self):
        self.chain = None
        self.running = False

    def setup(self, effect_names):
        """Set up effects chain."""
        self.chain = cm.AudioEffectsChain()

        # Add effects
        prev_node = None
        for name in effect_names:
            node = self.chain.add_effect_by_name(name)
            if node is None:
                print(f"Warning: Effect not found: {name}")
                continue

            if prev_node is not None:
                self.chain.connect(prev_node, node)
            prev_node = node

        # Add output
        output_node = self.chain.add_output()
        if prev_node:
            self.chain.connect(prev_node, output_node)

        # Initialize
        self.chain.open()
        self.chain.initialize()

        print(f"Effects chain ready with {self.chain.node_count} nodes")

    def start(self):
        """Start real-time processing."""
        if self.chain:
            self.chain.start()
            self.running = True
            print("Effects processing started")

    def stop(self):
        """Stop processing."""
        if self.chain:
            self.chain.stop()
            self.running = False
            print("Effects processing stopped")

    def cleanup(self):
        """Clean up resources."""
        if self.chain:
            self.chain.dispose()
            self.chain = None

# Use the processor
processor = RealTimeEffectsProcessor()
processor.setup(["AUDelay", "AUReverb2"])
processor.start()

# Let it run for a while
time.sleep(5)

processor.stop()
processor.cleanup()

Common Effect Configurations

Reverb

import coremusic as cm

def create_reverb_effect(room_size="medium"):
    """Create configured reverb effect."""
    chain = cm.AudioEffectsChain()
    reverb_node = chain.add_effect("aufx", "rvb2", "appl")
    output_node = chain.add_output()
    chain.connect(reverb_node, output_node)

    chain.open()
    chain.initialize()

    # Get the reverb unit to configure
    # Note: Implementation depends on how chain exposes nodes
    # This is a conceptual example

    presets = {
        "small": {"decay": 0.5, "mix": 20},
        "medium": {"decay": 1.5, "mix": 30},
        "large": {"decay": 3.0, "mix": 40},
        "hall": {"decay": 5.0, "mix": 50},
    }

    if room_size in presets:
        settings = presets[room_size]
        print(f"Reverb configured: {room_size}")
        print(f"  Decay: {settings['decay']}s")
        print(f"  Mix: {settings['mix']}%")

    return chain

reverb = create_reverb_effect("large")
reverb.dispose()

Delay

import coremusic as cm

def create_delay_effect(tempo_bpm=120, note_value="1/4"):
    """Create tempo-synced delay effect."""
    # Calculate delay time from tempo
    beat_duration = 60.0 / tempo_bpm

    note_values = {
        "1/1": 4.0,
        "1/2": 2.0,
        "1/4": 1.0,
        "1/8": 0.5,
        "1/16": 0.25,
        "1/8T": 1.0/3.0,  # Triplet
        "1/8D": 0.75,      # Dotted
    }

    multiplier = note_values.get(note_value, 1.0)
    delay_time = beat_duration * multiplier

    chain = cm.AudioEffectsChain()
    delay_node = chain.add_effect("aufx", "dely", "appl")
    output_node = chain.add_output()
    chain.connect(delay_node, output_node)

    print(f"Delay configured for {tempo_bpm} BPM:")
    print(f"  Note value: {note_value}")
    print(f"  Delay time: {delay_time:.3f}s")

    return chain

delay = create_delay_effect(tempo_bpm=120, note_value="1/8")
delay.dispose()

EQ

import coremusic as cm

def create_eq_preset(preset_name="flat"):
    """Create EQ with preset configuration."""
    chain = cm.AudioEffectsChain()
    eq_node = chain.add_effect_by_name("AUNBandEQ")
    output_node = chain.add_output()
    chain.connect(eq_node, output_node)

    # EQ presets (band gains in dB)
    presets = {
        "flat": [0, 0, 0, 0, 0],
        "bass_boost": [6, 3, 0, 0, 0],
        "treble_boost": [0, 0, 0, 3, 6],
        "vocal": [-2, 0, 3, 2, -1],
        "rock": [4, 2, -1, 2, 4],
    }

    if preset_name in presets:
        gains = presets[preset_name]
        print(f"EQ Preset: {preset_name}")
        print(f"  Bands: {gains}")

    return chain

eq = create_eq_preset("vocal")
eq.dispose()

Complete Example: Audio Processor

import coremusic as cm
import sys
from pathlib import Path

class AudioProcessor:
    """Process audio files with effects."""

    def __init__(self):
        self.chain = None

    def setup_chain(self, effects):
        """Set up effects chain."""
        self.chain = cm.AudioEffectsChain()

        nodes = []
        for effect in effects:
            if isinstance(effect, str):
                # Effect name
                node = self.chain.add_effect_by_name(effect)
            else:
                # Tuple: (type, subtype, manufacturer)
                node = self.chain.add_effect(*effect)

            if node is not None:
                nodes.append(node)

        # Add output
        output_node = self.chain.add_output()
        nodes.append(output_node)

        # Connect in series
        for i in range(len(nodes) - 1):
            self.chain.connect(nodes[i], nodes[i + 1])

        self.chain.open()
        self.chain.initialize()

    def process_file(self, input_path, output_path):
        """Process audio file."""
        if not self.chain:
            raise RuntimeError("Chain not set up")

        print(f"Processing: {input_path}")
        print(f"Output: {output_path}")

        # This is a simplified example
        # Real implementation needs proper audio file I/O

        with cm.AudioFile(input_path) as audio:
            duration = audio.duration
            print(f"Duration: {duration:.2f}s")

        print("Processing complete!")

    def cleanup(self):
        """Clean up resources."""
        if self.chain:
            self.chain.dispose()
            self.chain = None

def main():
    if len(sys.argv) < 3:
        print("Usage: python audio_processor.py <input.wav> <output.wav> [effects...]")
        print("Example: python audio_processor.py in.wav out.wav AUDelay AUReverb2")
        sys.exit(1)

    input_file = sys.argv[1]
    output_file = sys.argv[2]
    effects = sys.argv[3:] if len(sys.argv) > 3 else ["AUReverb2"]

    if not Path(input_file).exists():
        print(f"Error: Input file not found: {input_file}")
        sys.exit(1)

    processor = AudioProcessor()

    try:
        print(f"Setting up effects: {', '.join(effects)}")
        processor.setup_chain(effects)
        processor.process_file(input_file, output_file)
    except Exception as e:
        print(f"Error: {e}")
        sys.exit(1)
    finally:
        processor.cleanup()

if __name__ == "__main__":
    main()

Next Steps

See Also