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AudioUnit Plugin Hosting

Recipes for hosting and controlling AudioUnit plugins.

Plugin Discovery

List Available Plugins

Discover all AudioUnit plugins on the system:

import coremusic as cm

# Create host
host = cm.AudioUnitHost()

# Discover all effect plugins
effects = host.discover_plugins(type='effect')
print(f"Found {len(effects)} effect plugins")

for plugin_info in effects[:10]:
    print(f"  - {plugin_info['name']} ({plugin_info['manufacturer']})")

# Discover instrument plugins
instruments = host.discover_plugins(type='instrument')
print(f"\nFound {len(instruments)} instrument plugins")

# Discover by manufacturer
apple_plugins = host.discover_plugins(manufacturer='Apple')
print(f"\nFound {len(apple_plugins)} Apple plugins")

Load Plugin by Name

Load a specific plugin by name:

import coremusic as cm

# Load plugin using context manager (automatic cleanup)
with cm.AudioUnitPlugin.from_name("AUDelay") as plugin:
    print(f"Loaded: {plugin.name}")
    print(f"Manufacturer: {plugin.manufacturer}")
    print(f"Version: {plugin.version}")

    # Plugin is automatically disposed when exiting context

Parameter Control

List and Control Parameters

Discover and control plugin parameters:

import coremusic as cm

with cm.AudioUnitPlugin.from_name("AUDelay") as plugin:
    # List all parameters
    print(f"Parameters ({len(plugin.parameters)}):")
    for param in plugin.parameters:
        print(f"  - {param.name}: {param.value} {param.unit}")
        print(f"    Range: [{param.min}, {param.max}], Default: {param.default}")

    # Set parameter by name
    plugin.set_parameter("Delay Time", 0.5)
    plugin.set_parameter("Feedback", 0.3)
    plugin.set_parameter("Wet/Dry Mix", 1.0)

    # Or use dictionary-style access
    plugin['Delay Time'] = 0.25
    current_delay = plugin['Delay Time']
    print(f"Current delay: {current_delay}")

Automate Parameters

Automate parameter changes over time:

import coremusic as cm
import time

with cm.AudioUnitPlugin.from_name("AUDelay") as plugin:
    # Fade delay time from 0 to 1 second
    for i in range(100):
        delay_time = i / 100.0
        plugin['Delay Time'] = delay_time
        time.sleep(0.05)  # 50ms steps

Preset Management

Factory Presets

Browse and load factory presets:

import coremusic as cm

with cm.AudioUnitPlugin.from_name("AUReverb") as plugin:
    # List factory presets
    print(f"Factory Presets ({len(plugin.factory_presets)}):")
    for preset in plugin.factory_presets:
        print(f"  - {preset.name}")

    # Load first factory preset
    if plugin.factory_presets:
        plugin.load_preset(plugin.factory_presets[0])
        print(f"Loaded preset: {plugin.factory_presets[0].name}")

User Presets

Save and load custom user presets:

import coremusic as cm

with cm.AudioUnitPlugin.from_name("AUDelay") as plugin:
    # Configure plugin
    plugin['Delay Time'] = 0.5
    plugin['Feedback'] = 0.3
    plugin['Wet/Dry Mix'] = 0.8

    # Save as user preset with description
    preset_path = plugin.save_preset(
        "My Delay Setting",
        "500ms delay with light feedback"
    )
    print(f"Saved to: {preset_path}")

    # List all user presets
    user_presets = plugin.list_user_presets()
    print(f"User presets: {user_presets}")

    # Load user preset
    plugin.load_preset("My Delay Setting")

Export and Import Presets

Share presets between systems:

import coremusic as cm
from pathlib import Path

with cm.AudioUnitPlugin.from_name("AUDelay") as plugin:
    # Export preset to custom location
    export_path = Path("~/Desktop/my_delay.json").expanduser()
    plugin.export_preset("My Delay Setting", export_path)
    print(f"Exported to: {export_path}")

# Import preset (can be on different machine)
with cm.AudioUnitPlugin.from_name("AUDelay") as plugin:
    imported_name = plugin.import_preset(export_path)
    print(f"Imported as: {imported_name}")

    # Load the imported preset
    plugin.load_preset(imported_name)

Audio Format Support

Custom Audio Formats

Process audio in different formats:

import coremusic as cm

with cm.AudioUnitPlugin.from_name("AUDelay") as plugin:
    # Create custom audio format (16-bit integer, 48kHz)
    fmt = cm.PluginAudioFormat(
        sample_rate=48000.0,
        channels=2,
        sample_format=cm.PluginAudioFormat.INT16,
        interleaved=True
    )

    # Set plugin to use this format
    plugin.set_audio_format(fmt)

    # Process audio (automatic conversion to/from float32 internally)
    output = plugin.process(input_data, num_frames=1024, audio_format=fmt)

Supported Formats

All supported audio formats:

import coremusic as cm

# Float formats (32-bit and 64-bit)
fmt_f32 = cm.PluginAudioFormat(44100.0, 2, cm.PluginAudioFormat.FLOAT32)
fmt_f64 = cm.PluginAudioFormat(44100.0, 2, cm.PluginAudioFormat.FLOAT64)

# Integer formats (16-bit and 32-bit)
fmt_i16 = cm.PluginAudioFormat(44100.0, 2, cm.PluginAudioFormat.INT16)
fmt_i32 = cm.PluginAudioFormat(44100.0, 2, cm.PluginAudioFormat.INT32)

# Non-interleaved (planar) format
fmt_planar = cm.PluginAudioFormat(
    44100.0, 2,
    cm.PluginAudioFormat.FLOAT32,
    interleaved=False  # Separate buffers per channel
)

Plugin Chains

Basic Chain

Create a simple plugin chain:

import coremusic as cm

# Create chain with context manager
with cm.AudioUnitChain() as chain:
    # Add plugins
    chain.add_plugin("AUHighpass")
    chain.add_plugin("AUDelay")
    chain.add_plugin("AUReverb")

    # Configure each plugin
    chain.configure_plugin(0, {'Cutoff Frequency': 200.0})
    chain.configure_plugin(1, {'Delay Time': 0.5, 'Feedback': 0.3})
    chain.configure_plugin(2, {'Room Size': 0.8})

    # Process audio through entire chain
    output = chain.process(input_audio, num_frames=1024)

Advanced Chain with Wet/Dry Mix

Control the balance between processed and original signal:

import coremusic as cm

with cm.AudioUnitChain() as chain:
    chain.add_plugin("AUDelay")
    chain.add_plugin("AUReverb")

    chain.configure_plugin(0, {'Delay Time': 0.25})
    chain.configure_plugin(1, {'Room Size': 0.7})

    # Mix settings:
    # 0.0 = 100% dry (original signal)
    # 0.5 = 50% wet, 50% dry
    # 1.0 = 100% wet (fully processed)
    output = chain.process(input_audio, num_frames=1024, wet_dry_mix=0.7)

Dynamic Chain Manipulation

Modify chain during processing:

import coremusic as cm

chain = cm.AudioUnitChain()

# Add initial plugins
chain.add_plugin("AUHighpass")
chain.add_plugin("AUReverb")

# Process some audio
output1 = chain.process(audio_chunk1)

# Insert plugin in the middle
chain.insert_plugin(1, "AUDelay")
chain.configure_plugin(1, {'Delay Time': 0.3})

# Process more audio with new chain
output2 = chain.process(audio_chunk2)

# Remove plugin
chain.remove_plugin(1)

# Process final audio
output3 = chain.process(audio_chunk3)

# Cleanup
chain.dispose()

MIDI Control (Instruments)

Basic Note Control

Play notes with AudioUnit instruments:

import coremusic as cm
import time

# Load instrument plugin
with cm.AudioUnitPlugin.from_name("DLSMusicDevice", component_type='aumu') as synth:
    # Play middle C
    synth.note_on(channel=0, note=60, velocity=100)
    time.sleep(1.0)
    synth.note_off(channel=0, note=60)

    # Play a chord (C major: C, E, G)
    notes = [60, 64, 67]
    for note in notes:
        synth.note_on(channel=0, note=note, velocity=90)

    time.sleep(1.5)

    # Stop all notes at once
    synth.all_notes_off(channel=0)

Program Changes

Change instrument sounds using General MIDI:

import coremusic as cm
import time

with cm.AudioUnitPlugin.from_name("DLSMusicDevice", component_type='aumu') as synth:
    # Acoustic Grand Piano (GM program 0)
    synth.program_change(channel=0, program=0)
    synth.note_on(channel=0, note=60, velocity=100)
    time.sleep(0.5)
    synth.note_off(channel=0, note=60)

    time.sleep(0.2)

    # Violin (GM program 40)
    synth.program_change(channel=0, program=40)
    synth.note_on(channel=0, note=60, velocity=100)
    time.sleep(0.5)
    synth.note_off(channel=0, note=60)

    time.sleep(0.2)

    # Trumpet (GM program 56)
    synth.program_change(channel=0, program=56)
    synth.note_on(channel=0, note=60, velocity=100)
    time.sleep(0.5)
    synth.note_off(channel=0, note=60)

MIDI Controllers

Control parameters using MIDI CC messages:

import coremusic as cm
import time

with cm.AudioUnitPlugin.from_name("DLSMusicDevice", component_type='aumu') as synth:
    synth.note_on(channel=0, note=60, velocity=100)

    # Volume fade (CC 7)
    for volume in range(127, 0, -10):
        synth.control_change(channel=0, controller=7, value=volume)
        time.sleep(0.1)

    synth.note_off(channel=0, note=60)

    # Pan sweep (CC 10)
    synth.note_on(channel=0, note=60, velocity=100)
    for pan in range(0, 128, 5):
        synth.control_change(channel=0, controller=10, value=pan)
        time.sleep(0.05)

    synth.note_off(channel=0, note=60)

Pitch Bend

Apply pitch bend to notes:

import coremusic as cm
import time

with cm.AudioUnitPlugin.from_name("DLSMusicDevice", component_type='aumu') as synth:
    synth.note_on(channel=0, note=60, velocity=100)

    # Center (no bend)
    synth.pitch_bend(channel=0, value=8192)
    time.sleep(0.3)

    # Bend up (one semitone)
    synth.pitch_bend(channel=0, value=12288)
    time.sleep(0.3)

    # Back to center
    synth.pitch_bend(channel=0, value=8192)
    time.sleep(0.3)

    # Bend down (one semitone)
    synth.pitch_bend(channel=0, value=4096)
    time.sleep(0.3)

    # Back to center
    synth.pitch_bend(channel=0, value=8192)
    time.sleep(0.3)

    synth.note_off(channel=0, note=60)

Multi-Channel Performance

Use multiple MIDI channels for complex arrangements:

import coremusic as cm
import time

with cm.AudioUnitPlugin.from_name("DLSMusicDevice", component_type='aumu') as synth:
    # Setup different instruments on different channels
    synth.program_change(channel=0, program=0)   # Piano
    synth.program_change(channel=1, program=48)  # Strings
    synth.program_change(channel=2, program=56)  # Trumpet
    synth.program_change(channel=9, program=0)   # Drums (always channel 9)

    # Play multi-channel arrangement
    synth.note_on(channel=0, note=60, velocity=90)  # Piano: C
    time.sleep(0.25)

    synth.note_on(channel=1, note=64, velocity=70)  # Strings: E
    time.sleep(0.25)

    synth.note_on(channel=2, note=72, velocity=80)  # Trumpet: C (octave up)
    time.sleep(0.25)

    synth.note_on(channel=9, note=36, velocity=100)  # Drums: Kick
    time.sleep(0.5)

    # Clean stop all channels
    for ch in range(10):
        synth.all_notes_off(channel=ch)

Complete Example: Reverb Effect

Full example processing audio with reverb:

import coremusic as cm

# Load audio file
with cm.AudioFile("input.wav") as audio_file:
    # Read audio data
    audio_data, frame_count = audio_file.read_packets(0, audio_file.frame_count)

    # Get audio format
    sample_rate = audio_file.format.sample_rate
    channels = audio_file.format.channels_per_frame

# Create plugin format
fmt = cm.PluginAudioFormat(
    sample_rate=sample_rate,
    channels=channels,
    sample_format=cm.PluginAudioFormat.FLOAT32,
    interleaved=True
)

# Process with reverb
with cm.AudioUnitPlugin.from_name("AUReverb") as reverb:
    reverb.set_audio_format(fmt)

    # Configure reverb
    reverb['Room Size'] = 0.8
    reverb['Wet/Dry Mix'] = 0.5

    # Process audio
    output_data = reverb.process(audio_data, num_frames=frame_count, audio_format=fmt)

# Save processed audio
with cm.AudioFile.create("output.wav", audio_file.format) as output_file:
    output_file.write_packets(output_data, frame_count)

print("Processing complete!")

Best Practices

Resource Management

Always use context managers for automatic cleanup:

# Good: Automatic cleanup
with cm.AudioUnitPlugin.from_name("AUDelay") as plugin:
    output = plugin.process(input_data)

# Avoid: Manual cleanup (error-prone)
plugin = cm.AudioUnitPlugin.from_name("AUDelay")
try:
    output = plugin.process(input_data)
finally:
    plugin.dispose()

Error Handling

Handle plugin errors gracefully:

import coremusic as cm

try:
    with cm.AudioUnitPlugin.from_name("NonExistentPlugin") as plugin:
        pass
except RuntimeError as e:
    print(f"Plugin not found: {e}")

# Check if plugin exists before loading
host = cm.AudioUnitHost()
effects = host.discover_plugins(type='effect')
plugin_names = [p['name'] for p in effects]

if "AUDelay" in plugin_names:
    with cm.AudioUnitPlugin.from_name("AUDelay") as plugin:
        output = plugin.process(input_data)

Performance

Tips for optimal performance:

import coremusic as cm

with cm.AudioUnitPlugin.from_name("AUReverb") as plugin:
    # 1. Set format once, not per-process call
    fmt = cm.PluginAudioFormat(44100.0, 2, cm.PluginAudioFormat.FLOAT32)
    plugin.set_audio_format(fmt)

    # 2. Process in chunks (1024-4096 frames typical)
    chunk_size = 2048

    # 3. Pre-allocate buffers when possible
    for i in range(0, total_frames, chunk_size):
        frames_to_process = min(chunk_size, total_frames - i)
        output = plugin.process(audio_data[i:i+frames_to_process],
                               num_frames=frames_to_process,
                               audio_format=fmt)

See Also