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WebSocket Guide

This guide covers WebSocket communication using cymongoose.

WebSocket Server

Basic WebSocket Server

from cymongoose import (
    Manager,
    MG_EV_HTTP_MSG,
    MG_EV_WS_MSG,
    MG_EV_CLOSE,
    WEBSOCKET_OP_TEXT,
)

clients = []

def handler(conn, ev, data):
    if ev == MG_EV_HTTP_MSG:
        if data.uri == "/ws":
            # Upgrade HTTP to WebSocket
            conn.ws_upgrade(data)
            clients.append(conn)
            print(f"Client connected: {len(clients)} total")

    elif ev == MG_EV_WS_MSG:
        # Echo message back
        print(f"Received: {data.text}")
        conn.ws_send(f"Echo: {data.text}", WEBSOCKET_OP_TEXT)

    elif ev == MG_EV_CLOSE:
        if conn in clients:
            clients.remove(conn)
            print(f"Client disconnected: {len(clients)} remaining")

Mixed HTTP/WebSocket Server

Serve both HTTP and WebSocket on same port:

def handler(conn, ev, data):
    if ev == MG_EV_HTTP_MSG:
        if data.uri == "/ws":
            conn.ws_upgrade(data)
        elif data.uri == "/":
            # Serve WebSocket client page
            html = b"""
            <html><body>
                <script>
                    const ws = new WebSocket('ws://' + location.host + '/ws');
                    ws.onmessage = e => console.log(e.data);
                    ws.onopen = () => ws.send('Hello!');
                </script>
            </body></html>
            """
            conn.reply(200, html, headers={"Content-Type": "text/html"})
            conn.drain()
        else:
            conn.reply(404, b"Not Found")
            conn.drain()

Sending Messages

Text Messages

from cymongoose import WEBSOCKET_OP_TEXT

# Send UTF-8 text
conn.ws_send("Hello, WebSocket!", WEBSOCKET_OP_TEXT)

# Send JSON
import json
data = {"type": "update", "value": 42}
conn.ws_send(json.dumps(data), WEBSOCKET_OP_TEXT)

Binary Messages

from cymongoose import WEBSOCKET_OP_BINARY

# Send binary data
binary_data = bytes([0x00, 0x01, 0x02, 0xFF])
conn.ws_send(binary_data, WEBSOCKET_OP_BINARY)

Broadcasting

Send to all connected clients:

def broadcast(message, exclude=None):
    """Broadcast to all clients except excluded one."""
    for client in clients[:]:  # Copy to avoid modification during iteration
        if client != exclude:
            try:
                client.ws_send(message, WEBSOCKET_OP_TEXT)
            except RuntimeError:
                # Connection closed
                clients.remove(client)

# Use in handler
def handler(conn, ev, data):
    if ev == MG_EV_WS_MSG:
        # Broadcast to all except sender
        broadcast(f"User says: {data.text}", exclude=conn)

Receiving Messages

Text vs Binary

from cymongoose import (
    MG_EV_WS_MSG,
    WEBSOCKET_OP_TEXT,
    WEBSOCKET_OP_BINARY,
)

def handler(conn, ev, data):
    if ev == MG_EV_WS_MSG:
        if data.flags == WEBSOCKET_OP_TEXT:
            # Text message
            text = data.text
            print(f"Text: {text}")

        elif data.flags == WEBSOCKET_OP_BINARY:
            # Binary message
            binary = data.data
            print(f"Binary: {len(binary)} bytes")

JSON Messages

import json

def handler(conn, ev, data):
    if ev == MG_EV_WS_MSG:
        try:
            msg = json.loads(data.text)
            msg_type = msg.get("type")

            if msg_type == "chat":
                handle_chat(conn, msg)
            elif msg_type == "ping":
                conn.ws_send('{"type": "pong"}', WEBSOCKET_OP_TEXT)

        except json.JSONDecodeError:
            print("Invalid JSON")

Connection State

Track Client Information

Use conn.userdata to store per-client state:

def handler(conn, ev, data):
    if ev == MG_EV_HTTP_MSG and data.uri == "/ws":
        conn.ws_upgrade(data)

        # Initialize client state
        conn.userdata = {
            "username": None,
            "joined_at": time.time(),
            "room": "lobby",
        }

    elif ev == MG_EV_WS_MSG:
        # Access client state
        username = conn.userdata.get("username", "Anonymous")
        broadcast(f"{username}: {data.text}")

Chat Room Example

Complete chat room implementation:

from cymongoose import (
    Manager,
    MG_EV_HTTP_MSG,
    MG_EV_WS_MSG,
    MG_EV_CLOSE,
    WEBSOCKET_OP_TEXT,
)
import json
import time

clients = []

def broadcast(message_data, exclude=None):
    msg = json.dumps(message_data)
    for client in clients[:]:
        if client != exclude:
            try:
                client.ws_send(msg, WEBSOCKET_OP_TEXT)
            except RuntimeError:
                clients.remove(client)

def handler(conn, ev, data):
    if ev == MG_EV_HTTP_MSG:
        if data.uri == "/ws":
            conn.ws_upgrade(data)
            clients.append(conn)

            # Initialize user
            conn.userdata = {
                "username": f"User{len(clients)}",
                "joined_at": time.time(),
            }

            # Notify others
            broadcast({
                "type": "join",
                "username": conn.userdata["username"],
                "count": len(clients),
            })

    elif ev == MG_EV_WS_MSG:
        try:
            msg = json.loads(data.text)

            if msg["type"] == "message":
                # Broadcast chat message
                broadcast({
                    "type": "message",
                    "username": conn.userdata["username"],
                    "text": msg["text"],
                    "timestamp": time.time(),
                })

            elif msg["type"] == "setname":
                # Change username
                old_name = conn.userdata["username"]
                new_name = msg["username"]
                conn.userdata["username"] = new_name

                broadcast({
                    "type": "rename",
                    "old": old_name,
                    "new": new_name,
                })

        except (json.JSONDecodeError, KeyError):
            conn.ws_send('{"error": "Invalid message"}', WEBSOCKET_OP_TEXT)

    elif ev == MG_EV_CLOSE:
        if conn in clients:
            clients.remove(conn)
            broadcast({
                "type": "leave",
                "username": conn.userdata.get("username", "Unknown"),
                "count": len(clients),
            })

WebSocket Client

Python WebSocket Client

Using websocket-client library:

import websocket

ws = websocket.WebSocket()
ws.connect("ws://localhost:8000/ws")

# Send message
ws.send("Hello, Server!")

# Receive message
message = ws.recv()
print(f"Received: {message}")

ws.close()

JavaScript WebSocket Client

<script>
    const ws = new WebSocket('ws://localhost:8000/ws');

    ws.onopen = () => {
        console.log('Connected');
        ws.send(JSON.stringify({type: 'message', text: 'Hello!'}));
    };

    ws.onmessage = (event) => {
        const data = JSON.parse(event.data);
        console.log('Received:', data);
    };

    ws.onclose = () => {
        console.log('Disconnected');
    };

    ws.onerror = (error) => {
        console.error('WebSocket error:', error);
    };
</script>

Secure WebSocket (WSS)

from cymongoose import MG_EV_ACCEPT, TlsOpts

cert = open("server.crt", "rb").read()
key = open("server.key", "rb").read()

def handler(conn, ev, data):
    if ev == MG_EV_ACCEPT:
        # Initialize TLS
        opts = TlsOpts(cert=cert, key=key)
        conn.tls_init(opts)

    elif ev == MG_EV_HTTP_MSG and data.uri == "/ws":
        # Upgrade to secure WebSocket
        conn.ws_upgrade(data)

manager = Manager(handler)
manager.listen('https://0.0.0.0:8443', http=True)

Client connects with wss://

const ws = new WebSocket('wss://localhost:8443/ws');

Best Practices

  1. Always track clients in a list for broadcasting
  2. Copy client list before iterating (clients[:])
  3. Handle closed connections with try/except
  4. Use JSON for structured messages
  5. Validate message format before processing
  6. Set user state with conn.userdata
  7. Clean up on MG_EV_CLOSE

See Also